Category: Game Design

A Richer Dungeon

As most of you know, the dungeon in TGGW is 15 levels deep. However, even with only 15 levels, the entire game looks very samey and monotonous. In v2.2 I’m introducing something very special… the dungeon will no longer look like it did. The dungeon is now divided into themed dungeon sections. I am not […]

An Important Change

Just a quick post about an important change in v2.1. As those who is familiar with the game probably knows, the dungeon can sometimes generate unwinnable situations in form of large portions of water, lava or an obstacle which the character cannot overcome. I have always been personally ok with this, which I also justify […]