Month: November 2016

Bugfix update

I released v2.1 a bit too quickly. There some bugs that, while very rare, can end your game immediately. I consider such bugs quite severe so I am releasing a quick fix for these bugs. In some rare cases stairs were generated in such a way that you couldn’t continue (thanks stone dog for reporting) […]

Version 2.1 is Out!

This is mostly a bugfix release based on feedback, but there are some significant changes as well. The biggest changes are: A new status “flanked“. A guarantee that stairs are reachable without taking damage from harmful terrain. Inanimate monsters no longer sleep to recover. Interface changes (no flickering, nicer item display) You now bump stairs […]