Category: News

TGGW v2.6 is out!

Almost three years after v2.5, a new version is finally out. It has quite an extensive changelog. As usual there’s a tutorial that guides you through some of these changes (called “what’s new in v2.6”). You can also check the recent blogposts for details and reasoning behind the changes. I would like to sincerely thank […]

11-Streak by Gambler Justice

Player “Gambler Justice” (also known as just GJ) just completed a win streak of 11 consecutive runs in the current dev version (v2.6D) which is the current record and which I think is very impressive and worth posting about! He held the previous streak record of 9 wins in v2.5 as well. The streak was […]

Release 2.5.2

It turns out Release v2.5.1 also introduced some new bugs… so now yet another update is available. Again saves are not compatible even with v2.5.1. This is a smaller update, but with some important bug fixes and various misc changes.

Release v2.5.1

Release v2.5.1 is now available! Note that saved games from v2.5 are not compatible with v2.5.1. This is a bugfix release fixing many bugs and a few quality of life and balance issues. A big thank you to Blue who reported most of these bugs, gave a lot of feedback and also helped out testing […]

Fall Update

It was a while ago since I wrote something here. As last year, I took a summer break from development, that’s why it’s been a bit silent here. TGGW v2.5 was a large update with many changes, and consequently, quite a large number of bugs. I’ve been working on a bugfix release for a bit […]

Two anniversaries in one

Today is exactly five years since the first public release of The Ground Gives Way!I thought I celebrate with a brief post about the history of TGGW. I don’t remember exactly when I started developing TGGW, it started more like an experiment than anything else. I knew I wanted to make a roguelike and had […]

The Ground Gives Way v2.5 is out!

I’m happy to announce that TGGW v2.5 is now officially released! It probably has the longest changelog so far! I suggest you start by playing the “new in v2.5” tutorials to familiarise yourself with the changes. I would like to extend my deepest thanks to the following people for the incredible feedback I’ve got during […]