In this post I will describe two smaller and quite unrelated features.
I am trying to make most things in TGGW as transparent as possibly, i.e., you should not have to look up things or have to ask about how important things work. For this reason I have introduced some additional info on each item (which is automatically generated). The type of info includes:
- Whether an item can be upgraded/coated/enchanted/grilled or dropped
- Whether it can be used in combat.
- Whether the item can stack with other items.
- And other similar information…
While this does reduce some of the first-time-you-play-experimentation, it relieves the player from memorizing how different items work. There are still plenty of surprises for a new player.
This is a work in progress, but it is now possible for messages to have different colours on the same line. This allows for easier reading of the message log as you can more clearly distinguish between different concepts. In v2.4 only some messages will be coloured, but the idea is that each new version will have a little bit more distinct colours.