I’ve uploaded yet another dev version (E), (changelog) getting closer to release but still not quite there yet. The main thing is that I’ve changed slime.
I have been dissatisifed with how slime works for a long time. I have finally come up with a solution I find satisfactory. The reason I wanted slime status to destroy items was mainly that I want slime monsters to destroy items. I have now disconnected the slime effect from destroying items on the floor. Slimes will still destroy items, but they now do that as a pick up action (like when an animal eats food from the floor).
The slime status is now much less dangerous, but can be relevant at times. It now prevents you from equipping/unequipping only. Slime also no longer reduces martial combo, that turned out to be too penalizing, too annoying, and not very interesting. Mud still does however.
A few more things are coming. I am probably going to rename the “missile” attribute to “throwing” unless there are violent protests against the idea. The reason is that since the bow now instead use the thievery attribute, the only weapons using the missile attribute are “throwing weapons”, if we choose to also interpret the sling as a “throwing weapon”. This should reduce some confusion regarding the name.
I’m going to update the tutorial with some of the recent things. There are also some small bugs left to fix, but I think I’ve got all the major ones and the crash bugs. This might be the last dev version before release, but we’ll see.