Questions About the Game
Q: Where can I report bugs?
Send me a mail or drop a comment in the blog. Check the known issues below before you submit a bug. I really appreciate any feedback or bug report as I continuously try to improve the game!
Q: I cannot open the game, it crashes immediately.
See a workaround on the download page.
Q: How do I change resolution or screen size?
The Ground Gives Way uses Windows own console window. You can change the resolution and font of the game by clicking in the top left corner of the window and select “properties”. In the “font” tab you can change the size, font and screen size.
Q: Why can’t I use diagonal movement (as I am used to in other roguelikes)?
- I imagine a large portion of the players are playing on laptops where the numpad is unavailable (a trend which I think will increase). There is no standard and elegant (I don’t consider the vi-keys to be elegant) solution for diagonal movement that wouldn’t make the interface more complicated.
- I wanted the game to be easy to get into for non-roguelike players who may not be used to diagonal movement.
- I have centred the game around the geometry that arises from using cardinal movement and vision (Taxicab geometry), which makes it stand out from most other roguelikes, and forces you to use different tactics than normal.
Q: Will the game be ported to other platforms?
Probably not. However, it has been reported to work on some Linux and OS X platforms. See the section Running the game on systems other than Windows section below.
Q: Why the silly “story”?
The main point of the “story” of the game is to simply draw attention away from it. TGGW is all about the gameplay. Just like chess or poker doesn’t have a proper story/motivation, I often think that most roguelikes also don’t need one.
Q: Why isn’t the game open source?
Some of my reasons are:
- I’d like to keep secrets in the game and let players figure out things on their own. There are a lot of things in the game that I think no one have found yet.
- The code is a mess and not in a portable shape: it contains unused code, compiler and Windows specific code, experiments and other things that don’t belong in an open source project. I’m not currently motivated to clean it up to an open-source standard.
- I don’t want variants of the game right now.
- I like to keep the possibility of commercializing parts of the game sometime in the future (I probably won’t though).
Q: The game is so difficult, help!
There’s a guide to survive the early game here.
Q: I need to pass a stuck door and I’m running out of food, is this a dead end?
No, you will automatically smash open a stuck door when your food is at zero, so they will never completely block your path.
Q: I have nausea and am at 0 food, nothing I can do?
Yes, you can eat force down food items that give “food”. It will make you diseased but you will at least be able to rest.
Q: I’ve come really far in the game without even finding a weapon!
You don’t have to rely on a weapon to get far in the game. In fact, it should be possible to beat the game without any weapon. Fists are really powerful as they give dual-wield (two attacks per turn), and once you meet monsters that are immune to non-lethal damage, you usually have some other means of defeating them.
Running TGGW on Other Systems
While there’s currently only a Windows build of TGGW, it has been reported to work on some Linux and OS X systems with some workarounds.
If you find more workarounds or successful ways of using TGGW on other systems, please let me know so I can put it here.
2. Manual install
1) Download Wine.
2) double click on the executable instead of starting it from the terminal.
Another alternative that seems to work is to type (credit tilkau):
And then (note that the quotes are required):
"The Ground Gives Way.exe"
1) Download Wineskin Winery
2) check the box that says “Use Start.exe” under the EXE path name in the wrapper setup screen. Or use “wine start ~path to tggw.exe~ . [credit: thul]
3) The game window may be the wrong size, so you can adjust it manually and select “retain these settings for later sessions” after clicking ok.
Recommended settings: Menlo 24pt, Buffer zone and windows size 92×38.
Known Issues in v2.3
- None so far