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<oembed><version>1.0</version><provider_name>The Ground Gives Way</provider_name><provider_url>https://www.thegroundgivesway.com</provider_url><author_name>BtS</author_name><author_url>https://www.thegroundgivesway.com/author/thegroundgivesway/</author_url><title>Light and Noise, Part I - The Ground Gives Way</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="b3iIknZ2DQ"&gt;&lt;a href="https://www.thegroundgivesway.com/light-and-sound/"&gt;Light and Noise, Part I&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.thegroundgivesway.com/light-and-sound/embed/#?secret=b3iIknZ2DQ" width="600" height="338" title="&#x201C;Light and Noise, Part I&#x201D; &#x2014; The Ground Gives Way" data-secret="b3iIknZ2DQ" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>This will be another mini-series of posts about a reform in light and sound in the dungeon. The Light Attribute Changes Name (again) Now when monster attributes are fully visible, it makes sense to make all monster attributes matter in the same way as they do for the player. Previously the monsters&#x2019; noise and light [&hellip;]</description></oembed>
