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<oembed><version>1.0</version><provider_name>The Ground Gives Way</provider_name><provider_url>https://www.thegroundgivesway.com</provider_url><author_name>BtS</author_name><author_url>https://www.thegroundgivesway.com/author/thegroundgivesway/</author_url><title>An Important Change - The Ground Gives Way</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="vlwbBJIx9t"&gt;&lt;a href="https://www.thegroundgivesway.com/an-important-change/"&gt;An Important Change&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.thegroundgivesway.com/an-important-change/embed/#?secret=vlwbBJIx9t" width="600" height="338" title="&#x201C;An Important Change&#x201D; &#x2014; The Ground Gives Way" data-secret="vlwbBJIx9t" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><description>Just a quick post about an important change in v2.1. As those who is familiar with the game probably knows, the dungeon can sometimes generate unwinnable situations in form of large portions of water, lava or an obstacle which the character cannot overcome. I have always been personally ok with this, which I also justify [&hellip;]</description></oembed>
