I am thinking about changing some of the gameplay aspects significantly when it comes to field of vision and ranged combat. As you may have noticed, the “range” attribute is currently fairly useless. Since ranged combat decreases in accuracy by a full 10% for every square of distance, you are not going to be that efficient in hitting at maximum distance anyway, especially at distances of 10 or more.
Another thing you may have noticed is that your field of vision is infinite as long as nothing blocks your path. I have been experimenting with some new dungeon layouts with more open areas and realized that this infinite field of vision then is not so good idea in such places.
Limited Field of Vision and Light
I am currently considering the following:
- Remove “range” as an attribute.
- Introduce “light” as a new attribute.
- Field of Vision will be limited by your “light” attribute (so it will work more or less like in Angband).
- Your firing range is limited by your field of vision, which means it will replace the function of “range”.
The Ground Gives Way uses a simple mechanic to see if a monster can see you: it can see you if you can see it. This makes the light attribute a more interesting choice for stealthy character and you will have to manage both your visibility (i.e., light) and your noise level.
This would also make a minor overhaul of items necessary: introducing light sources and removing/changing items that manipulates distance.
I am still experimenting with this and will have to test quite a bit before deciding if it fits in the game. What would you think about such a change, do you think it is a good idea? Other ideas?