One of the most important strategic decisions that the player has to make is deciding when to rest. There are quite a lot of things that happen when you rest. Around midgame you typically have to go through a mental checklist before you decide to rest. You look over your remaining food, if you have any food that can spoil, any Ep left to spare for identification or re-equiping, any rod that you can use to help you etc. There is a lot to think about, and it is easy to forget something. Also, it is quite taxing to do this.
I consider TGGW to be a modern and transparent roguelike in the sense that it relies on decisions and information rather than to remember quirks or punishing you for doing things you didn’t know about. For this reason I think a quality of life (QoL) improvement for the game to help you remember important things while you still make the decisions.
Review Before Resting
I have implemented a feature that lets you review exactly what is going to happen when you rest, along with warnings and reminders of things that might happen. A very early version of this feature is shown on the screen below:
The game will warn you about things such as:
- Having spare Ep to use without penalty.
- Food in your inventory that can go bad.
- Being diseased or aggravated (having consequences of next day).
- Unused rods in your inventory
- Inform about which effects will expire.
- Coats or conjured weapons disappearing.
After displaying this screen you will get a prompt asking if you want to sleep or if you changed your mind.
QoL or Handholding?
My motivation for introducing this is stated above (transparency, less remembering things). Since I am very familiar with the game it helps me a lot, but it also have some other consequences:
- It may help the player too much
- It may signal to new players that they have to play optimally
- It may be overwhelming to new players
- On the other hand it can actually help them get better at the game?
- In a way it can actually help them learning the mechanics?
- It may deprive new players of learning and experiencing these things by themselves
- I’m leaning towards including it for everyone, but an alternative is to have it as an option.
- Some players may find it tedious to be prompted if they really want to rest after seeing the preview. But I think it promotes a more careful playstyle.
Let me know if you have any opinions regarding this feature.