Around two years ago, I implemented an experimental game mode (as an option), on a whim. I didn’t finish all the details back then, but this mode has been staying in the code and now I have finally decided to include this game mode as an option in v2.5.
I call it immersion mode. It does not change the game in anyway, only how the dungeon is presented. My intention was to create more excitement and feeling of exploration as you navigate through an unknown dungeon. I always loved the feeling of exploring dungeons in the Elder Scrolls series, and I often think about how they manage to make it so exciting. The immersion mode is an attempt to recreate some of that feeling (without resorting to 3D graphics that is…).
Immersion mode can be enabled from the options and just does two simple things:
- The map is always centred on you (when you move, the map moves instead of you)
- You cannot see what’s outside your field of vision, at all. Not even remembered parts of the map.
This means that you will basically only see the room/corridor you are currently in. In my opinion this makes exploring much more exciting and interesting. It certainly feels more like exploring an unknown place. It makes you feel more lost (you don’t really know where on the map you are), but you can always access the explored parts of the map via the “maps” option in the main menu.
Technically, immersion mode makes the game slightly more difficult (since you don’t see your “remembered” tiles), but it makes gameplay more immersive and feels more like a dungeon crawler in my opinion. I really encourage you to play around with it. Playing in immersion mode will make you want to access the map-view more often so I have included a shortcut to viewing maps by pressing ‘v’ (for “view maps” and it is right next to ‘c’).