v2.4 is almost done, I’m currently playtesting and polishing it a bit. In a couple of days I will put up a release candidate/development version with the purpose of receiving some feedback before the official release. In this post I reveal some minor features that will be in v2.4.
There is now a small mechanic that makes stealth more worthwhile. If you pick up an item (that you haven’t touched before) while seeing a sleeping monster in your line of sight it gives you a slight adrenaline rush (since you are afraid that the monster should wake up). This adrenaline rush translates to a +2 Ep bonus when you pick up the item.
There is a new class of spells: rune magic. Rune spells draws a powerful rune on the floor beneath you. This rune will give a bonus to anyone standing on it. For example, the rune of protection gives a +30% bonus to blocking while standing on it.
These spells are fairly common and cheap to cast. The drawback is that you have to stand on the rune for the magic to take effect. Also, the rune disappears on rest, so you have to draw new runes the next day.
Curing Slime Status
It is now finally possible to cure slime by taking a bath in deep water which prevents slime from being an “instant rest” effect and prevents a “lock” when you get slimed and is out of food.
You may have to backtrack or explore further to find water, and it costs Ep to enter the water so the cure is not guaranteed or free.
There is now a third mode in the map view: you can view remembered tiles. This should help you see in which rooms there were monsters or items. You don’t get perfect information, just which characters you have remembered, but it should nevertheless be useful.