Rest Preview

One of the most important strategic decisions that the player has to make is deciding when to rest. There are quite a lot of things that happen when you rest. Around midgame you typically have to go through a mental checklist before you decide to rest. You look over your remaining food, if you have […]

The Ground Gives Way v2.3 is Out!

I am very happy to annonuce that v2.3 is now out! It has one of the longest changelogs so far even though the changes are less fundamental than those in v2.2 were. The main changes are: Interesting merchants, Predictable armour and resistance, Poison rework, Attacks of Opportunity and more interesting Monster Behaviour. You can learn […]

Playtest v2.3

I now consider v2.3 to be done. However, due to a quite extensive changelog and an increasingly complex game I’d like to get some feedback and possibly catch some undiscovered bugs before I officially release it. For earlier versions I used to contact some of you to ask if you could play it a bit […]

Monster behaviour

v2.3 introduces a new set of interesting behaviours among monsters to make them feel more alive and interesting. Talking Monsters You will find that some of the intelligent monsters will occasionally speak to you (and they will not generally say nice things…). While this is mostly for pure flavour/immersion, they will sometimes reveal information that […]

Poison Rework

The Problem with Poison I have intended to change to poison mechanics for a long time. The current system has a few problems associated with it, both when used against the player and against a monster. On the Player When the player is poisoned it means you have to rest, use a consumable or slowly […]

Interesting Merchants

It has been a while ago since the last post. Development has been a little slow lately, but I am working towards the next release. I thought I’d tell you about a new interesting feature. New Merchants I have rewritten merchant mechanics from scratch. Not that it was anything wrong with them before, but I […]

The Ground Gives Way v2.2 is out!

This is a big release with many changes. The biggest changes are: The dungeon is now divided into themed sections [post] There’s an optional mid-game milestone. Combat mechanics have been greatly simplified [post, post] Speed has been reworked [post] Magic has been reworked [post] Improved user interface [post] Visible traps [post] Credits Thank you very […]